


Ultra Street Fighter II also makes use of the Joy-Con for its only truly new material, a mini-game called Way of the Hado. The controls are better than I expected in single-player mode, too - unlike with games like Shovel Knight, I found that the left Joy-Con’s face buttons work well enough as a makeshift D-pad for Street Fighter. But it works well enough, and the convenience makes it worth it. Also, the L and R shoulder buttons are a little too stiff unless you use the wrist strap attachments. The Joy-Con analog sticks are less than ideal for Street Fighter, making it more difficult than it ought to be to pull off basic quarter-circle motions. Two-player Street Fighter has never been more portable. When you take the Joy-Con controllers off the tablet, you have a ready-made multiplayer setup. You can play it on a TV, of course, or take it with you as with any other Switch game. The real advantage of Ultra Street Fighter II is its flexibility. It’s roughly the 700th rerelease of Street Fighter II, but it offers something no other version ever has - the ability to take it with you and play it against other people without any fuss. This brings me to Ultra Street Fighter II for the Nintendo Switch. Whether it was the need for link cables or that every player required their own system and copy of the game, setting up portable battles always seemed more trouble than it was worth. One thing I never did was play any of these games with other people.

These include games like the surprisingly great Super Street Fighter II Turbo Revival for Game Boy Advance a near-perfect version of Street Fighter Alpha 3, scuppered only by the original PSP’s terrible D-pad and the impressive 3DS port of Street Fighter IV that I played far more than anything else throughout that system’s troubled first year. But looking back over my history with Capcom’s fighting games, and Street Fighter in particular, I’ve always had a portable version kicking around for a quick on-the-go fix. I don’t usually think of portable systems. When I think of fighting games, I think of in-person competition, whether it takes place in a smoke-filled arcade or huddled around a TV.
